PlayableGO
  • Documentation

Guides

  • Creating a game, version and variant
  • Buying a template
  • Customizing and exporting a playable
  • Localizing a variant
  • The media library
  • Ordering a custom playable
  • Deleting things, and getting them back

Policies

  • Order policy
  • Template policy
  • Top-up policy

Documentation

How to build, customize and ship playable ads with PlayableGO.

Guides

Creating a game, version and variantThe three objects every playable is built from, and the order to make them in.Buying a templateHow templates are unlocked with credits, and what unlocking gets you.Customizing and exporting a playableEditing a variant in the Customization Engine, and turning it into an upload-ready ZIP.Localizing a variantAdding markets in the Customization Engine, how overrides inherit, and how locales export.The media libraryUploading and organizing assets, how the storage quota works, and how to free space.Ordering a custom playableRequesting a new template, a reskin or a customization: every status, who has to act, and what it costs.Deleting things, and getting them backWhat deleting a game, version, variant or asset actually does, and how to restore or purge it.

Policies

Order policyHow we work, what each kind of order delivers, and the payment, revision and cancellation terms.Template policyWhat unlocking a template licenses, free exports, and version pinning.Top-up policyBuying credits, what they are spent on, and refunds.
PlayableGO

Your playable ad dev — plus an online editor to change it yourself.

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