Documentation
How to build, customize and ship playable ads with PlayableGO.
Guides
Creating a game, version and variantThe three objects every playable is built from, and the order to make them in.Buying a templateHow templates are unlocked with credits, and what unlocking gets you.Customizing and exporting a playableEditing a variant in the Customization Engine, and turning it into an upload-ready ZIP.Localizing a variantAdding markets in the Customization Engine, how overrides inherit, and how locales export.The media libraryUploading and organizing assets, how the storage quota works, and how to free space.Ordering a custom playableRequesting a new template or a customization: every status, who has to act, and what it costs.Deleting things, and getting them backWhat deleting a game, version, variant or asset actually does, and how to restore or purge it.